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Radiosity lends itself better to architecture than to landscapes. There
isn't even a benefit to the viewer by performing radiosity steps on things
like grass and leaves because the samples are so small. All you really need
is to simulate the hemispherical source of the sky. Now, if there were a
tree stump or large, man-made object in the scene, than radiosity could make
a difference...though in that case I would try rendering just that object
with the sky and saving the radiosity cache file, then load the file back in
with everything visible for the final render. Never really tried it but
that should work.
Anyway, the original version of this scene looks the best IMO.
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